With the PC in seemingly terminal decline as a game format, RTSs are just about the last of its native genres, and Creative Assembly is one of its most important developers. Luckily, there’s no sign of that trust being misplaced with Napoleon, the latest installment in the Total War series.


Like its predecessor, Empires, this epic retelling of Napoleonic warfare is vast in scale and deep in realism. Single players get several campaigns that have you playing through the main Russian or European phases in a far more linear fashion than previous games. Fans of the series may find this limiting, and it’s disappointing to find that the enemy AI is as forgiving as ever. However, the final Grand Coalition campaign showcases the improved Diplomatic and Espionage options and. It offers a larger world map to play with by letting you choose from one of four allied powers.

Once you get down to the action, Napoleon: TW is as majestic and absorbing as ever. With more than 300 new unit types featuring a maximum of 64 different models per regiment, this is clearly the most realistic-looking game in the series, particularly with all the smoke and thunder of artillery and cavalry. It’s also the most realistic in terms of strategy, with Napoleon’s famous quote about armies and stomachs born out by the logistical depth required to keep your vast forces moving forward, with all the costs, supply lines, and defenses this entails.

Napoleon: Total War

Realism is also apparent in other respects; the effect of weather conditions on your movements and the shorter turns add to the impression that your part of a campaign is rooted in real historical events. And even when not actively fighting, control over your empire takes more thought than before, with towns responsible for wealth, morale, and research now targeted more aggressively by your enemies. Fortunately, you can see which ones are most at risk by the fewer building slots visible from the world map.

Ultimately, my main concern about Napoleon TW was the effect of its more linear structure on replay value. However, knowing the TW community, modding is bound to be already underway, with more playable nations usually among the first tweaks to be unlocked. And there’s a beefed-up multiplayer mode, too, including the ability to issue build orders after your turn ends to compensate for the lengthy delays that occur whilst others are making their moves. So although it lacks the massive innovation of some previous installments, Napoleon: TW will still take weeks to master and represents a scale and depth of gameplay that console owners can still only dream about.